Guide7
The menu, the keys and the settings.
GIF
Welcome to Murimblock
A wuxia martial-arts mod: cultivate Qi, learn sword arts, fight bandits across feudal China.
More info
The Murim menu
Press K: Profile, Techniques, Cultivation and Info.
More info
Controls
Every Murim key, plus the Epic Fight keys you keep.
More info
Combat mode & combat bar
Press V: the hotbar becomes ten technique slots round a dantian that holds your weapon and your Qi.
More info
The Murim Map screen
Press M: the Murim bubble from above, its regions by name, and a red seal where you stand.
More info
Combat Settings & HUD size
Seven settings, including the size of the bottom HUD.
More info
GIF
Tips from the masters
Things every disciple should know.
More infoNo card matches.
Qi & Cultivation13
Meditate, condense Qi, break through the realms.
Qi & Qi Max
Your reserve fuels techniques; your Qi Max is your cultivation.
More info
GIF
Meditation
Tap C to sit in the lotus: catch the motes of Qi with your gaze, the reserve fills, then condenses into Qi Max.
More info
GIF
Realms & stages
Nine realms of four stages. Stages break through on their own.
More info
GIF
Qinggong: the air leap
From Qi Guiding, jump again in mid-air to leap off your Qi. Each realm jumps higher and falls farther unhurt. From Core Formation, you fly on your sword.
More infoRealm bonuses
Each realm gives health, damage, speed, armour; the weak barely scratch the strong.
More info
GIF
Inner world
Hold C 7 s while seated, with 80 % of your Qi, to open an island built to your image and to your martial art.
More info
GIF
Qi Sense: Qi vision
Hold G: the world turns grey as if you were blind, and only Qi keeps its colour: the auras of every being, the columns of the strong, and higher up the blows to come, the living behind walls and the hidden. The farther it reaches, the more it costs, and the eyes tire.
More infoQi from kills
Kills refill your reserve and add a little Qi Max; first boss wins add much more.
More infoDeath penalty
Each real death costs 10 % of your Qi Max, but never a stage.
More info
Cultivation methods
Not a martial art but a way of cultivating: practise one method at a time. Each condenses more Qi in its own places and gives a small effect that grows over three levels.
More info
GIF
Running on water
From Qi Liquidation, sprint over still water: it holds you at its surface for 3 Qi a second. Slow down and you sink.
More info
GIF
The aura's pressure
From Foundation Establishment, release your aura with H and it weighs on weaker mobs around you: the weaker falter, the far weaker are crushed to the ground. With 10,000 Qi held, the ground breaks under your steps.
More info
Inner worlds of the arts
Your inner world takes the look of your main style and its element: thirteen worlds, one per martial art.
More infoNo card matches.
Combat7
Epic Fight combat with Murim rules.
GIF
Murim Guard & perfect parry
Raise your guard just before the hit to cancel it completely.
More info
Riposte
After a perfect parry, your next technique is stronger and half price.
More info
GIF
Dodge, lock-on & combos
Roll with Left Alt, lock on with G. Repeated hits weaken.
More info
GIF
Technique damage & burst cap
Techniques scale with your weapon and Qi Max; no combo kills a player at once.
More info
GIF
Knockdown (PvP K.O.)
A lethal hit from a player knocks you down instead of killing you.
More info
GIF
Carry & execute
Carry a downed player off with V, or finish them with B.
More infoSwing trails
Every Murim weapon leaves a pixel ribbon of its own colour behind its swing.
More infoNo card matches.
Martial Arts14
Each art: its weapon, passive, strikes, quests and evolutions.
GIF
Azure Cloud Sword Art
A sword art: a Qi-feeding stance, six strikes, three techniques and a secret.
More info
GIF
Long Fist
A bare-handed art: a breath passive, three techniques and a secret.
More info
GIF
Sanguine Art
A high art of blood crystals: a gauge, a crystal form, a salvo, a blood temple, and a finisher that bursts the body.
More info
GIF
Celestial Peak Spear
The Alliance's spear art: hold the distance and strike with the point. Earned from the Captain of the Peak Guard.
More info
Traveller's Staff Art
A two-handed staff art: pressure up close and a guard in front. Every third strike hits double.
More info
GIF
Mountain-Shattering Fist
The Bandit Warlord's bare-handed art: slow, heavy blows that strike everything around and break the ground.
More info
Seven Stars Sword
A florett art of the middle game: every strike puts a star on the target, seven make a constellation that bursts.
More info
Golden Bell
A bare-handed starter art, all defence: a golden body you keep, blows sent back whole, and a stance nothing can move.
More info
Purple Heaven Thunder Saber
A greatsword art of the middle game: heavy blows beat thunder drums, and every technique spends a full drum to call the purple lightning.
More info
Majin Fist
The Son of the Demon's art, the pride of the sun: bare-hand strikes that set alight, suns that fall, and The One.
More info
GIF
Devouring Demon Art (in progress)
A bare-handed high art: two kagune, four tentacles of flesh or two centipedes, traded with Kagune Shift; a ring of Fury round the dantian; at full Fury the demon form on all fours, both kagune out and every key striking twice. Its scroll is only in the creative tab.
More info
GIF
Overlord Spear
A spear art of the middle game that does not pierce, it pulverises: beams of Qi, craters, a charge that crushes against walls, and every blow breaks the ground.
More info
GIF
Crescent Moon Halberd
An orthodox halberd art of the moon and water: reflections of water that draw your enemies, strike from behind and burst into shards, and a full moon raised over the battle.
More info NEW
GIF
Raven Messenger Art
An iron fan art of doors: what you strike falls through them into the Raven Halls, a shadow raven rides your shoulder, and the halls give you a world of your own.
More infoNo card matches.
Mobs26
Bosses, mini-bosses, mobs and the people of the Murim.
Bosses8
GIF
Sensei Yun
Master of the Azure Cloud. Defeat him to earn the sword art.
More info
GIF
Heart Demon trial
At a realm's gate, fight a dark copy of yourself to break through.
More info
GIF
Captain of the Peak Guard
The Alliance's spear boss on the leitai of its arena: three phases, waves of guards from the sky, then the Celestial Peak Spear.
More info
GIF
Crab King
蟹王: a martial artist taken whole by the crab sickness, twice a man's size, with a great pincer that grabs and throws, giant pincers from the ground, a mist and a giant water ball.
More info
GIF
Bandit Warlord
The great bandit camps' boss: a mountain of muscle twice a man's size who falls from the sky like a meteor once the camp's 35 are dead, and who rises again as the Son of the Demon.
More info
GIF
Son of the Demon
The Bandit Warlord's second phase: a golden colossus some seven blocks tall, fought on a meteor in the sky with the fire of the sun. He always drops the Majin Fist Scroll.
More infoGuardian of the Scarlet Threshold
A Blood Sect colossus about four blocks tall that fights with the Sanguine Art's crystals, sword and blood temple.
More info NEW
GIF
Raven Master
The wandering master of the Raven Messenger Art. He watches you from afar; meet his eyes and he comes for you. Beat him for the art's scroll.
More infoMini-bosses1
GIF
Bandit Chief
Mini-boss of the Yellow River Bandit Den and, five at a time, of the great bandit camps. An immense two-handed axe.
More infoMobs7
GIF
Mountain Bandit
The surface's common enemy in every Overworld biome; cuts with a dao and calls its friends.
More info
GIF
Crab Man
An infected man with a crab's claw; throws a volley of water balls.
More info
Armored Crab
Small shelled crabs in groups by the water.
More info
Training Opponent
A test dummy with an iron sword, summoned by command.
More info
GIF
Tiger
A rare great tiger of the Murim's centre: aggressive, a wolf twice over, with a pounce and a rearing maul.
More info
Blood Ninja
A cultist of the Blood Sect with a blood dao: it guards its post and dashes through you in a cut that heals it.
More info
Blood Soldier
The Blood Sect's middle rank: a Blood Ninja a grade above, in the full Blood Lacquer armour, harder hitting.
More infoNPCs10
Alliance Merchant
盟商: a sly merchant of the Alliance in azure silk, who trades in silver taels, strings of cash and gold.
More info
Alliance Spear Guard
A scarred veteran with moustache and goatee, holding the line with the Azure Peak Spear.
More info
Alliance Sword Disciple
A young disciple with a gold-crowned topknot and an azure headband, cutting with the Snow Plum Jian.
More info
Alliance Archer
A narrow-eyed archer with a side lock, shooting from up to 15 blocks away.
More info
Alliance Warrior Monk
A serene shaven-headed monk in an ochre robe, fighting with his fists.
More info
Alliance Sergeant
A full-bearded, heavy-browed sergeant with the Snow Plum Jian and the Rattan Shield. He leads the patrols.
More info
The Golden Dragon
An old man seated in meditation in the Cloud Cliff Sanctuary: the Golden Dragon, in human form. He sells martial guides and crossing talismans.
More infoGolden Bell Monk
A warrior monk in a saffron robe, in the Misty Bamboo Daoist Temple's court: he sells the Golden Bell Manual.
More info NEW
Crow Master
An old hermit in the Raven Tower, his Shadow Raven always by him: he sells the Raven Messenger Art Scroll. Strike him and you meet only feathers.
More infoTravellers
Peddlers, pilgrims and merchants on the roads of the Alliance's lands, with a pack mule or a donkey, trading in strings of cash.
More infoNo card matches.
Items56
Weapons, armour, consumables and the rest.
Weapons16
Bandit Dao
A broad single-edged sword with a red tassel; works with the Azure art.
More infoChief's Great Axe
The Crescent Moon axe of the Bandit Chief. Huge damage, slow swings.
More infoAzure Cloud
Sensei Yun's jian: blue blade, cloud inlay, a long tassel.
More infoSnow Plum Jian
The Orthodox Alliance's sword, its tassel swinging.
More infoAzure Peak Spear
The Orthodox Alliance soldiers' spear, wielded as a spear in Epic Fight.
More infoCrimson Dragon Spear
The Captain of the Peak Guard's spear: a gold-edged blade, a dragon's head, a great red mane.
More infoSpear of Ruin
Black steel split by a seam of burning Qi: the Overlord Spear's own weapon.
More infoBishou
匕首: a straight double-edged dagger, black cord, jade pommel. One in each hand, it fights as dual daggers.
More infoFlying Knife
飞刀: a thin leaf blade with a steel ring and a red cloth, lighter and quicker than the Bishou.
More infoIron Fan
A war fan of iron ribs, opened rib by rib, with its own Epic Fight moves.
More infoChain Whip
A whip of iron links that hang and swing on a real chain, with its own Epic Fight moves.
More infoFlying Needles
Needles thrown in fans: real projectiles, parried like arrows.
More infoTraveller's Staff
行者棍: a plain staff of pale ash, two blocks long, iron ferrules and a red cord. The Traveller's Staff Art's weapon.
More infoSeven Stars Florett
The Seven Stars Sword's own florett: a star-shaped guard and the Big Dipper inlaid in silver on the blade.
More infoPurple Heaven Zhanmadao
The Purple Heaven Thunder Saber's own weapon: a massive horse-cutting saber held in both hands.
More infoCrescent Moon Halberd
A halberd with a crescent blade that glows in the dark: the Crescent Moon Halberd art's own weapon.
More infoArmour4
Bandit Chief's armour
Four pieces with the Chief's look, between iron and diamond.
More info
Rattan Shield
藤牌: rattan coiled into a deep dome, the Alliance's flag on its medallion.
More infoPeak Guard armour
The Captain's armour: plumed helm, gold-laced lamellar, tassets and greaves. One piece drops each time he falls.
More infoBlood Lacquer armour
The Blood Soldiers' armour: blood-red lacquered plates rimmed in black iron, and an iron face guard with fangs.
More infoConsumables19
Pills & elixirs
31 recipes refined in the Pill Furnace: Qi pills, decoctions and 24 elixirs with passives for a few minutes.
More infoAzure Cloud Sword Manual
Teaches the Azure Cloud Sword Art. Earned by defeating Sensei Yun.
More infoLong Fist Scroll
Teaches the Long Fist, the bare-handed art.
More infoSanguine Art Scroll
Teaches the Sanguine Art.
More infoBlood Vial
Fill a bottle in blood, drink it in combat: 10 blood crystals.
More infoCelestial Peak Spear Manual
A blue-bound military booklet, the three peaks on its back. Teaches the Celestial Peak Spear.
More infoTraveller's Staff Scroll
Teaches the Traveller's Staff Art and its three techniques at once.
More infoMountain-Shattering Fist Scroll
Teaches the Mountain-Shattering Fist. Dropped by the Son of the Demon, every time.
More infoSeven Stars Sword Manual
Teaches the Seven Stars Sword. Found on the summit of the Star-Plucking Peak.
More infoGolden Bell Manual
Teaches the Golden Bell. Sold by the Golden Bell Monk for 40 silver taels.
More infoPurple Heaven Thunder Saber Manual
Teaches the Purple Heaven Thunder Saber. Given by the storm, once, beside a lightning rod.
More infoMajin Fist Scroll
Teaches the Majin Fist. Dropped by the Son of the Demon, every time.
More infoOverlord Spear Scroll
Given once, with the Spear of Ruin, when the Celestial Peak Spear reaches mastery 50. Teaches the Overlord Spear.
More infoDevouring Demon Art Scroll
Teaches the Devouring Demon Art. Only in the creative tab for now.
More infoAzure Sky Breathing Scroll
Teaches the cultivation method Azure Sky Breathing. Only in the creative tab for now.
More infoFrost Lotus Heart Scroll
Teaches the cultivation method Frost Lotus Heart. Only in the creative tab for now.
More infoBlazing Sun Scripture Scroll
Teaches the cultivation method Blazing Sun Scripture. Only in the creative tab for now.
More infoCrescent Moon Halberd Scroll
Teaches the Crescent Moon Halberd. Found in the Alliance Arena's chests and the sites' caches.
More info NEWRaven Messenger Art Scroll
Sold by the Crow Master for 64 silver taels, always dropped by the Raven Master. Teaches the Raven Messenger Art.
More infoOther17
Sect Token
A jade compass that points to the Cloud Cliff Sanctuary.
More infoMurim nature blocks
10 woods, moso bamboo, 20 plants and 9 rocks of feudal China.
More infoMurim plants & herbs
13 herbs and 30 flowers in 3D, wild in their regions, planted in gardens, harvested for the furnace with their purity.
More infoPill Furnace
A webtoon-style bronze danlu: water, herbs in order, a fire you hold in its band with the bellows and your Qi.
More infoAlchemy Manual, Treatise & Recipe Scrolls
The books that teach the furnace's recipes: crafted, or found in the Murim's chests.
More infoSpawn eggs
Fourteen eggs, from the Armored Crab to the Crab King, Sensei Yun, the Alliance and the Captain of the Peak Guard. Creative only.
More infoSilver Tael
银两: the money of trade, a small boat-shaped ingot of silver worth 9 strings of cash.
More infoAzure Roof Tiles
The Alliance's blue roof tiles, in blocks, stairs and slabs.
More infoLocator pendants
A needle that points to the nearest structure of its kind: one pendant for each boss structure.
More infoTiger Pelt & Tiger Claw
The tiger's pelt and claw, 20 % each.
More infoWeapons tab
The creative tab Murimblock: Weapons lists every weapon installed: ours, Epic Fight's, Dawn Day's, Minecraft's and other mods'.
More infoCopper Cash
铜钱: the round coin with a square hole, the Murim's small change.
More infoString of Cash
一串钱: nine coins on a red cord.
More infoGold Yuanbao
金元宝: the great gold ingot, for fortunes.
More infoCrossing talismans
Made by the Golden Dragon for 32 gold yuanbao: one trip to the Nether, the End or the Murim, and back.
More infoMartial guides
Books the Golden Dragon sells: each tells of one martial art, who keeps it, and the way to it.
More info
Raven Perch
A stone raven on a post: set it down and a door of your hall in the Raven Halls leads to it. Three at most.
More infoNo card matches.
World & Biomes8
The Murim map and its five regions; open a region to see its biomes.
The Murim map
A 40 000 × 40 000 block bubble: a round centre and four outer regions, dealt anew in every world, then 4 000 blocks of ocean.
More info
The Centre
The sacred mountains at the heart of the Murim: granite needles over a sea of clouds, a forest of stone pillars, and the hidden peach valley.
More info
The North
A high snowy plateau crossed by immense ranges of ice, up to height 256.
More info
The West
The dry lands of the Silk Road: yellow loess gullies, then the Gobi and its yardangs.
More info
The South
The warm, wet south: limestone towers, seas of bamboo and plains of camphor hills.
More info
The East
Long rolling hills of camphor woods, with the waterlands of the Yangtze in the valleys between.
More infoSpawn rules & protected places
Bandits rule the surface, Minecraft's monsters stay underground, and nothing spawns at random inside a structure.
More info
The Raven Halls
An endless castle in the dark, the world behind the Raven Messenger Art's doors. Each student has a hall of their own there.
More infoNo card matches.
Raids2
Places held by enemies, to take by force: clear them to the last one.
Great bandit camp
A round log palisade in a hollow, held by thirty Mountain Bandits and five Bandit Chiefs, then by the Bandit Warlord who falls from the sky. Anywhere in the Murim, dressed for its region.
More info
Root Well
The Crab King's lair: a great cavern 46 blocks under the Jiangnan marsh, a broken junk half sunk in the mud. One per world.
More infoNo card matches.
Lore2
The world of the Murim.
Introduction: the five powers
Five powers share the Murim, one per land: two armies at war, an alliance cracking from within, a merchant who serves everyone, and ghosts of the north.
More info
The families of the Murim
Sixteen houses, from the legendary to the common, each with the bonus a player born into it would start with.
More infoNo card matches.
Factions6
The five powers of the Murim. The first part of the game is about the Alliance and the Cult; the three others come later.
Part one: the Alliance and the Cult3
Orthodox Alliance
正派武林盟: on the sacred mountains of the centre, it calls itself the guardian of the Murim.
More info
Heavenly Demon Cult
天魔神教: behind the Jade Gate in the west, it has never forgotten its defeat.
More info
Road to the beta
What the beta needs: 3 bosses, 2 factions, 12 martial arts, 20 mobs. All but the second faction are in.
More infoLater3
Northern Dark Palace
北冥宫: it struck down the first Heavenly Demon, then burned in a single night. Its survivors hide in the ice.
More info
Four Great Families
四大世家: the oldest blood of the Murim, pillars of the Alliance, each dreaming of its lead.
More info
Thousand Canals Pavilion
千渠阁: it never draws a sword; it sells rice, remedies and secrets to anyone who pays.
More infoNo card matches.
Families17
Sixteen families of the Murim and the legends of their arts. To do: a proposal, nothing of it is in the game yet.
The heritage1
Family heritage (planned)
Later, every player will be born into one of sixteen families and start with its heritage: a weapon, a passive or a technique.
More infoCentre3
Bai Family
白家: the family of the Alliance's Leader. Sixty years ago they were stewards; one man made them a house by becoming the strongest.
More info
Feng Family of the Peak
峰家: the Peak Guard at the Citadel's gate. The three peaks on their spear sockets became the Alliance's flag.
More info
Tao Family of the Peach Valley
桃家: keepers of the dead of the great battle. For three hundred years they have tended the graves of both sides.
More infoNorth3
Han of the Northern Dark
寒家: the bloodline of the Northern Dark Palace's masters. The Palace burned; they hide in the Kunlun ice.
More info
Dipper Family
斗家: the Northern Palace's astronomers, extinct since the fire. The Seven Stars Sword was theirs.
More info
Wolfskin Clan
狼皮部: hunters and herders of the Tianshan, neither Alliance nor Cult. They hid the Palace's survivors.
More infoWest3
Shi Family of the Loess
石家: quarrymen who became, when the Empire fell, the greatest bandit family of the Yellow River.
More info
Xue of the Blood Pool
血家: the oldest family of the Cult, keepers of the Blood Pool. They have given the Cult three Heavenly Demons.
More info
Ku, the Cave Keepers
窟家: keepers of the painted caves where the first Heavenly Demon found the blood arts, and of what he refused to take.
More infoSouth4
Zhang of the Camphor
樟家: the eldest of the Four Great Families. It keeps the seal of the Camphor Pact that binds them to the Alliance.
More info
Lin of the Bamboo Sea
林家: the family of hidden weapons. It has always guarded the lands of the bamboo temple.
More info
Jiang of the Jade River
江家: fishermen-warriors of the karst, the poorest and proudest of the four. Their heir became the Crab King.
More info
Ye of the Forge
冶家: the smiths of the south. Nearly every weapon of the Alliance comes from their forges.
More infoEast3
Qian Family
钱家: the masters of the Thousand Canals Pavilion: bankers, rice and remedy dealers, masters of the escort houses.
More info
Su of the Silk Lakes
苏家: a family of silk weavers, nearly all women. Their school is the Moon Lotus Pavilion, the iron fan.
More info
Shen, the Boat People
沈家: boatmen and fishermen of the canals, the first the crab sickness took. The crab men were Shen.
More infoNo card matches.
Updates20
What changed recently on the test branch.
Project map
Where Murimblock stands: what is done, what is in progress, what is missing, and the order to build it in.
More info NEW
GIF
19 Oct · The Raven Master
A wandering boss for the Raven Messenger Art: he watches you from afar, and if you meet his eyes, he fights. Beaten, he always drops the art's scroll.
More info
GIF
19 Oct · The Raven Messenger Art, the Crescent Moon Halberd, flying on the sword
Two new martial arts, the Raven Messenger Art and its world of doors and the Crescent Moon Halberd and its reflections; flying on the sword; both kagune for the Devouring Demon; the aura's own key; a livelier world paid in Murim money.
More info
GIF
19 Oct · Cultivation methods, the aura's pressure, running on water, an inner world per art
Four cultivation methods, an aura that crushes the weak, running on water, a world inside for each martial art, Qi vision that sees the hidden, two new Devouring Demon techniques, and the Spear of Ruin in survival.
More info
GIF
18 Oct · The Overlord Spear, Qi foresight, the Devouring Demon Art begins
A spear art that breaks the ground under every blow, Qi vision that foresees blows and sees through walls, an easier inner world, and the first moves of the Devouring Demon Art.
More info
18 Oct · Plants, the Pill Furnace, 24 elixirs, qinggong, Qi vision, the Murim Map
43 plants to gather and grow, a furnace to refine them, elixirs with passives, a leap in the air, a blind man's Qi vision, motes of Qi in meditation and a map of the Murim.
More info
17 Oct · The dantian bar, the Thunder Saber, the Majin Fist, the Golden Dragon's scroll
A new combat bar and technique library, a greatsword art given by the storm, the Son of the Demon's art for players, and martial guides for sale.
More info
17 Oct · The Golden Bell, the Star-Plucking Peak, the Golden Dragon's talismans
A defensive bare-handed art that turns your body to gold, the world's highest mountain where the Seven Stars Sword waits, and talismans to other worlds.
More info
GIF
17 Oct · The Son of the Demon, the Seven Stars Sword, bandits everywhere
The Bandit Warlord's second phase in the sky, a florett art built on stars, bandits on every surface, protected places, and the Blood Soldier.
More info
GIF
17 Oct · The Bandit Warlord & the Mountain-Shattering Fist
The great bandit camps get their boss, who falls from the sky like a meteor, and his art, which breaks the ground.
More info
GIF
16 Oct · The Traveller's Staff, the Murim's money, the Blood Sect
A staff art, four coins, the sect token at the merchant, regions dealt anew in each world, the Crab King's new moves, five chiefs in every bandit camp, swing trails, the Blood Ninja and the Golden Dragon.
More info
GIF
16 Oct · The Peak Captain, the tiger, the Crab King
The Alliance's arena and its boss, the spear art, the tiger, the Crab King, knives and sect weapons, locator pendants, the Sanguine Art's finish.
More info
15 Oct · Blood temple, the Alliance's arms
The Sanguine Art remade with a fifth technique, the Alliance's sword, spear and shield, a merchant and his money, the first outpost.
More info
15 Oct · The Murim map & a real wiki
The world becomes the Murim, three new biomes, rooted camphors, and this wiki gets real pages.
More info
GIF
14 Oct · Cultivation & Sensei Yun's duel
Meditation, breakthroughs, the inner world, the Heart Demon, a boss sensei.
More info
GIF
14 Oct · Long Fist & Sensei Yun
A bare-handed art, a sword master, the Chief's armour, new drops.
More info
14 Oct · Bandits, sites & HUD
Bandit Chief, six structures, 3D bandits and dao, HUD size option.
More info
GIF
14 Oct · Azure techniques remade
Hold-to-aim dash, real flurry cuts, 7-block Crescent with slam.
More info
GIF
13 Oct · The Azure art
Parry, PvP knockdown and the complete Azure Cloud Sword Art.
More info
12 Oct · Biomes & Crab Man
Seven Murim biomes, the sanctuary, the Crab Man and its water balls.
More infoNo card matches.
To do2
What is still to decide, and what is waiting to be played and validated.
Decisions to make
Seventeen open choices: sources, recipes, roads, the dragon form, bosses' next phases, the Blood Sect, the families, the Raven Art's ally item and more.
More infoTo play and validate in game
Everything on the test branch waiting for Enzo to play it, then two real players on a server, then the merge into main.
More infoNo card matches.