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Minecraft 1.21.1 · NeoForge · Epic Fight

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What's new19 Oct · The Raven MasterA wandering boss for the Raven Messenger Art: he watches you from afar, and if you meet his eyes, he fights. Beaten, he always drops the art's scroll.

Guide7

The menu, the keys and the settings.

Qi & Cultivation13

Meditate, condense Qi, break through the realms.

Qi & Qi Max

Your reserve fuels techniques; your Qi Max is your cultivation.

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Meditation

Tap C to sit in the lotus: catch the motes of Qi with your gaze, the reserve fills, then condenses into Qi Max.

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Realms & stages

Nine realms of four stages. Stages break through on their own.

9 realms36 stages More info
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Qinggong: the air leap

From Qi Guiding, jump again in mid-air to leap off your Qi. Each realm jumps higher and falls farther unhurt. From Core Formation, you fly on your sword.

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Realm bonuses

Each realm gives health, damage, speed, armour; the weak barely scratch the strong.

−5 % per stagemax −75 % More info
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Inner world

Hold C 7 s while seated, with 80 % of your Qi, to open an island built to your image and to your martial art.

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Qi Sense: Qi vision

Hold G: the world turns grey as if you were blind, and only Qi keeps its colour: the auras of every being, the columns of the strong, and higher up the blows to come, the living behind walls and the hidden. The farther it reaches, the more it costs, and the eyes tire.

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Qi from kills

Kills refill your reserve and add a little Qi Max; first boss wins add much more.

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Death penalty

Each real death costs 10 % of your Qi Max, but never a stage.

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Cultivation methods

Not a martial art but a way of cultivating: practise one method at a time. Each condenses more Qi in its own places and gives a small effect that grows over three levels.

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Running on water

From Qi Liquidation, sprint over still water: it holds you at its surface for 3 Qi a second. Slow down and you sink.

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The aura's pressure

From Foundation Establishment, release your aura with H and it weighs on weaker mobs around you: the weaker falter, the far weaker are crushed to the ground. With 10,000 Qi held, the ground breaks under your steps.

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Inner worlds of the arts

Your inner world takes the look of your main style and its element: thirteen worlds, one per martial art.

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Combat7

Epic Fight combat with Murim rules.

Martial Arts14

Each art: its weapon, passive, strikes, quests and evolutions.

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Azure Cloud Sword Art

A sword art: a Qi-feeding stance, six strikes, three techniques and a secret.

5 · Techniques More info
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Long Fist

A bare-handed art: a breath passive, three techniques and a secret.

5 · Techniques More info
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Sanguine Art

A high art of blood crystals: a gauge, a crystal form, a salvo, a blood temple, and a finisher that bursts the body.

6 · Techniques More info
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Celestial Peak Spear

The Alliance's spear art: hold the distance and strike with the point. Earned from the Captain of the Peak Guard.

3 · Techniques More info

Traveller's Staff Art

A two-handed staff art: pressure up close and a guard in front. Every third strike hits double.

3 · Techniques More info
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Mountain-Shattering Fist

The Bandit Warlord's bare-handed art: slow, heavy blows that strike everything around and break the ground.

6 · Techniques More info

Seven Stars Sword

A florett art of the middle game: every strike puts a star on the target, seven make a constellation that bursts.

8 · Techniques More info

Golden Bell

A bare-handed starter art, all defence: a golden body you keep, blows sent back whole, and a stance nothing can move.

5 · Techniques More info

Purple Heaven Thunder Saber

A greatsword art of the middle game: heavy blows beat thunder drums, and every technique spends a full drum to call the purple lightning.

8 · Techniques More info

Majin Fist

The Son of the Demon's art, the pride of the sun: bare-hand strikes that set alight, suns that fall, and The One.

8 · Techniques More info
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Devouring Demon Art (in progress)

A bare-handed high art: two kagune, four tentacles of flesh or two centipedes, traded with Kagune Shift; a ring of Fury round the dantian; at full Fury the demon form on all fours, both kagune out and every key striking twice. Its scroll is only in the creative tab.

7 · Techniques More info
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Overlord Spear

A spear art of the middle game that does not pierce, it pulverises: beams of Qi, craters, a charge that crushes against walls, and every blow breaks the ground.

8 · Techniques More info
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Crescent Moon Halberd

An orthodox halberd art of the moon and water: reflections of water that draw your enemies, strike from behind and burst into shards, and a full moon raised over the battle.

5 · Techniques More info
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Raven Messenger Art

An iron fan art of doors: what you strike falls through them into the Raven Halls, a shadow raven rides your shoulder, and the halls give you a world of your own.

8 · Techniques More info

Mobs26

Bosses, mini-bosses, mobs and the people of the Murim.

Bosses8

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Sensei Yun

Master of the Azure Cloud. Defeat him to earn the sword art.

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Heart Demon trial

At a realm's gate, fight a dark copy of yourself to break through.

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Captain of the Peak Guard

The Alliance's spear boss on the leitai of its arena: three phases, waves of guards from the sky, then the Celestial Peak Spear.

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Crab King

蟹王: a martial artist taken whole by the crab sickness, twice a man's size, with a great pincer that grabs and throws, giant pincers from the ground, a mist and a giant water ball.

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Bandit Warlord

The great bandit camps' boss: a mountain of muscle twice a man's size who falls from the sky like a meteor once the camp's 35 are dead, and who rises again as the Son of the Demon.

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Son of the Demon

The Bandit Warlord's second phase: a golden colossus some seven blocks tall, fought on a meteor in the sky with the fire of the sun. He always drops the Majin Fist Scroll.

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Guardian of the Scarlet Threshold

A Blood Sect colossus about four blocks tall that fights with the Sanguine Art's crystals, sword and blood temple.

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Raven Master

The wandering master of the Raven Messenger Art. He watches you from afar; meet his eyes and he comes for you. Beat him for the art's scroll.

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Mini-bosses1

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Bandit Chief

Mini-boss of the Yellow River Bandit Den and, five at a time, of the great bandit camps. An immense two-handed axe.

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Mobs7

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Mountain Bandit

The surface's common enemy in every Overworld biome; cuts with a dao and calls its friends.

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Crab Man

An infected man with a crab's claw; throws a volley of water balls.

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Armored Crab

Small shelled crabs in groups by the water.

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Training Opponent

A test dummy with an iron sword, summoned by command.

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Tiger

A rare great tiger of the Murim's centre: aggressive, a wolf twice over, with a pounce and a rearing maul.

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Blood Ninja

A cultist of the Blood Sect with a blood dao: it guards its post and dashes through you in a cut that heals it.

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Blood Soldier

The Blood Sect's middle rank: a Blood Ninja a grade above, in the full Blood Lacquer armour, harder hitting.

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NPCs10

Alliance Merchant

盟商: a sly merchant of the Alliance in azure silk, who trades in silver taels, strings of cash and gold.

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Alliance Spear Guard

A scarred veteran with moustache and goatee, holding the line with the Azure Peak Spear.

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Alliance Sword Disciple

A young disciple with a gold-crowned topknot and an azure headband, cutting with the Snow Plum Jian.

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Alliance Archer

A narrow-eyed archer with a side lock, shooting from up to 15 blocks away.

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Alliance Warrior Monk

A serene shaven-headed monk in an ochre robe, fighting with his fists.

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Alliance Sergeant

A full-bearded, heavy-browed sergeant with the Snow Plum Jian and the Rattan Shield. He leads the patrols.

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The Golden Dragon

An old man seated in meditation in the Cloud Cliff Sanctuary: the Golden Dragon, in human form. He sells martial guides and crossing talismans.

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Golden Bell Monk

A warrior monk in a saffron robe, in the Misty Bamboo Daoist Temple's court: he sells the Golden Bell Manual.

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Crow Master

An old hermit in the Raven Tower, his Shadow Raven always by him: he sells the Raven Messenger Art Scroll. Strike him and you meet only feathers.

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Travellers

Peddlers, pilgrims and merchants on the roads of the Alliance's lands, with a pack mule or a donkey, trading in strings of cash.

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Items56

Weapons, armour, consumables and the rest.

Weapons16

Bandit Dao

A broad single-edged sword with a red tassel; works with the Azure art.

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Chief's Great Axe

The Crescent Moon axe of the Bandit Chief. Huge damage, slow swings.

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Azure Cloud

Sensei Yun's jian: blue blade, cloud inlay, a long tassel.

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Snow Plum Jian

The Orthodox Alliance's sword, its tassel swinging.

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Azure Peak Spear

The Orthodox Alliance soldiers' spear, wielded as a spear in Epic Fight.

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Crimson Dragon Spear

The Captain of the Peak Guard's spear: a gold-edged blade, a dragon's head, a great red mane.

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Spear of Ruin

Black steel split by a seam of burning Qi: the Overlord Spear's own weapon.

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Bishou

匕首: a straight double-edged dagger, black cord, jade pommel. One in each hand, it fights as dual daggers.

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Flying Knife

飞刀: a thin leaf blade with a steel ring and a red cloth, lighter and quicker than the Bishou.

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Iron Fan

A war fan of iron ribs, opened rib by rib, with its own Epic Fight moves.

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Chain Whip

A whip of iron links that hang and swing on a real chain, with its own Epic Fight moves.

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Flying Needles

Needles thrown in fans: real projectiles, parried like arrows.

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Traveller's Staff

行者棍: a plain staff of pale ash, two blocks long, iron ferrules and a red cord. The Traveller's Staff Art's weapon.

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Seven Stars Florett

The Seven Stars Sword's own florett: a star-shaped guard and the Big Dipper inlaid in silver on the blade.

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Purple Heaven Zhanmadao

The Purple Heaven Thunder Saber's own weapon: a massive horse-cutting saber held in both hands.

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Crescent Moon Halberd

A halberd with a crescent blade that glows in the dark: the Crescent Moon Halberd art's own weapon.

More info

Armour4

Bandit Chief's armour

Four pieces with the Chief's look, between iron and diamond.

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Rattan Shield

藤牌: rattan coiled into a deep dome, the Alliance's flag on its medallion.

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Peak Guard armour

The Captain's armour: plumed helm, gold-laced lamellar, tassets and greaves. One piece drops each time he falls.

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Blood Lacquer armour

The Blood Soldiers' armour: blood-red lacquered plates rimmed in black iron, and an iron face guard with fangs.

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Consumables19

Pills & elixirs

31 recipes refined in the Pill Furnace: Qi pills, decoctions and 24 elixirs with passives for a few minutes.

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Azure Cloud Sword Manual

Teaches the Azure Cloud Sword Art. Earned by defeating Sensei Yun.

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Long Fist Scroll

Teaches the Long Fist, the bare-handed art.

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Sanguine Art Scroll

Teaches the Sanguine Art.

Creative only More info

Blood Vial

Fill a bottle in blood, drink it in combat: 10 blood crystals.

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Celestial Peak Spear Manual

A blue-bound military booklet, the three peaks on its back. Teaches the Celestial Peak Spear.

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Traveller's Staff Scroll

Teaches the Traveller's Staff Art and its three techniques at once.

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Mountain-Shattering Fist Scroll

Teaches the Mountain-Shattering Fist. Dropped by the Son of the Demon, every time.

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Seven Stars Sword Manual

Teaches the Seven Stars Sword. Found on the summit of the Star-Plucking Peak.

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Golden Bell Manual

Teaches the Golden Bell. Sold by the Golden Bell Monk for 40 silver taels.

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Purple Heaven Thunder Saber Manual

Teaches the Purple Heaven Thunder Saber. Given by the storm, once, beside a lightning rod.

More info

Majin Fist Scroll

Teaches the Majin Fist. Dropped by the Son of the Demon, every time.

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Overlord Spear Scroll

Given once, with the Spear of Ruin, when the Celestial Peak Spear reaches mastery 50. Teaches the Overlord Spear.

More info

Devouring Demon Art Scroll

Teaches the Devouring Demon Art. Only in the creative tab for now.

More info

Azure Sky Breathing Scroll

Teaches the cultivation method Azure Sky Breathing. Only in the creative tab for now.

More info

Frost Lotus Heart Scroll

Teaches the cultivation method Frost Lotus Heart. Only in the creative tab for now.

More info

Blazing Sun Scripture Scroll

Teaches the cultivation method Blazing Sun Scripture. Only in the creative tab for now.

More info

Crescent Moon Halberd Scroll

Teaches the Crescent Moon Halberd. Found in the Alliance Arena's chests and the sites' caches.

More info
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Raven Messenger Art Scroll

Sold by the Crow Master for 64 silver taels, always dropped by the Raven Master. Teaches the Raven Messenger Art.

More info

Other17

Sect Token

A jade compass that points to the Cloud Cliff Sanctuary.

More info

Murim nature blocks

10 woods, moso bamboo, 20 plants and 9 rocks of feudal China.

10 woods20 plants9 rocks More info

Murim plants & herbs

13 herbs and 30 flowers in 3D, wild in their regions, planted in gardens, harvested for the furnace with their purity.

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Pill Furnace

A webtoon-style bronze danlu: water, herbs in order, a fire you hold in its band with the bellows and your Qi.

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Alchemy Manual, Treatise & Recipe Scrolls

The books that teach the furnace's recipes: crafted, or found in the Murim's chests.

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Spawn eggs

Fourteen eggs, from the Armored Crab to the Crab King, Sensei Yun, the Alliance and the Captain of the Peak Guard. Creative only.

14 eggs More info

Silver Tael

银两: the money of trade, a small boat-shaped ingot of silver worth 9 strings of cash.

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Azure Roof Tiles

The Alliance's blue roof tiles, in blocks, stairs and slabs.

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Locator pendants

A needle that points to the nearest structure of its kind: one pendant for each boss structure.

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Tiger Pelt & Tiger Claw

The tiger's pelt and claw, 20 % each.

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Weapons tab

The creative tab Murimblock: Weapons lists every weapon installed: ours, Epic Fight's, Dawn Day's, Minecraft's and other mods'.

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Copper Cash

铜钱: the round coin with a square hole, the Murim's small change.

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String of Cash

一串钱: nine coins on a red cord.

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Gold Yuanbao

金元宝: the great gold ingot, for fortunes.

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Crossing talismans

Made by the Golden Dragon for 32 gold yuanbao: one trip to the Nether, the End or the Murim, and back.

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Martial guides

Books the Golden Dragon sells: each tells of one martial art, who keeps it, and the way to it.

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Raven Perch

A stone raven on a post: set it down and a door of your hall in the Raven Halls leads to it. Three at most.

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World & Biomes8

The Murim map and its five regions; open a region to see its biomes.

Raids2

Places held by enemies, to take by force: clear them to the last one.

Lore2

The world of the Murim.

Factions6

The five powers of the Murim. The first part of the game is about the Alliance and the Cult; the three others come later.

Families17

Sixteen families of the Murim and the legends of their arts. To do: a proposal, nothing of it is in the game yet.

The heritage1

Family heritage (planned)

Later, every player will be born into one of sixteen families and start with its heritage: a weapon, a passive or a technique.

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Centre3

Bai Family

白家: the family of the Alliance's Leader. Sixty years ago they were stewards; one man made them a house by becoming the strongest.

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Feng Family of the Peak

峰家: the Peak Guard at the Citadel's gate. The three peaks on their spear sockets became the Alliance's flag.

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Tao Family of the Peach Valley

桃家: keepers of the dead of the great battle. For three hundred years they have tended the graves of both sides.

More info

North3

Han of the Northern Dark

寒家: the bloodline of the Northern Dark Palace's masters. The Palace burned; they hide in the Kunlun ice.

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Dipper Family

斗家: the Northern Palace's astronomers, extinct since the fire. The Seven Stars Sword was theirs.

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Wolfskin Clan

狼皮部: hunters and herders of the Tianshan, neither Alliance nor Cult. They hid the Palace's survivors.

More info

West3

Shi Family of the Loess

石家: quarrymen who became, when the Empire fell, the greatest bandit family of the Yellow River.

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Xue of the Blood Pool

血家: the oldest family of the Cult, keepers of the Blood Pool. They have given the Cult three Heavenly Demons.

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Ku, the Cave Keepers

窟家: keepers of the painted caves where the first Heavenly Demon found the blood arts, and of what he refused to take.

More info

South4

Zhang of the Camphor

樟家: the eldest of the Four Great Families. It keeps the seal of the Camphor Pact that binds them to the Alliance.

More info

Lin of the Bamboo Sea

林家: the family of hidden weapons. It has always guarded the lands of the bamboo temple.

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Jiang of the Jade River

江家: fishermen-warriors of the karst, the poorest and proudest of the four. Their heir became the Crab King.

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Ye of the Forge

冶家: the smiths of the south. Nearly every weapon of the Alliance comes from their forges.

More info

East3

Qian Family

钱家: the masters of the Thousand Canals Pavilion: bankers, rice and remedy dealers, masters of the escort houses.

More info

Su of the Silk Lakes

苏家: a family of silk weavers, nearly all women. Their school is the Moon Lotus Pavilion, the iron fan.

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Shen, the Boat People

沈家: boatmen and fishermen of the canals, the first the crab sickness took. The crab men were Shen.

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Updates20

What changed recently on the test branch.

Project map

Where Murimblock stands: what is done, what is in progress, what is missing, and the order to build it in.

More info
NEW GIF

19 Oct · The Raven Master

A wandering boss for the Raven Messenger Art: he watches you from afar, and if you meet his eyes, he fights. Beaten, he always drops the art's scroll.

More info
GIF

19 Oct · The Raven Messenger Art, the Crescent Moon Halberd, flying on the sword

Two new martial arts, the Raven Messenger Art and its world of doors and the Crescent Moon Halberd and its reflections; flying on the sword; both kagune for the Devouring Demon; the aura's own key; a livelier world paid in Murim money.

More info
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19 Oct · Cultivation methods, the aura's pressure, running on water, an inner world per art

Four cultivation methods, an aura that crushes the weak, running on water, a world inside for each martial art, Qi vision that sees the hidden, two new Devouring Demon techniques, and the Spear of Ruin in survival.

More info
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18 Oct · The Overlord Spear, Qi foresight, the Devouring Demon Art begins

A spear art that breaks the ground under every blow, Qi vision that foresees blows and sees through walls, an easier inner world, and the first moves of the Devouring Demon Art.

More info

18 Oct · Plants, the Pill Furnace, 24 elixirs, qinggong, Qi vision, the Murim Map

43 plants to gather and grow, a furnace to refine them, elixirs with passives, a leap in the air, a blind man's Qi vision, motes of Qi in meditation and a map of the Murim.

More info

17 Oct · The dantian bar, the Thunder Saber, the Majin Fist, the Golden Dragon's scroll

A new combat bar and technique library, a greatsword art given by the storm, the Son of the Demon's art for players, and martial guides for sale.

More info

17 Oct · The Golden Bell, the Star-Plucking Peak, the Golden Dragon's talismans

A defensive bare-handed art that turns your body to gold, the world's highest mountain where the Seven Stars Sword waits, and talismans to other worlds.

More info
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17 Oct · The Son of the Demon, the Seven Stars Sword, bandits everywhere

The Bandit Warlord's second phase in the sky, a florett art built on stars, bandits on every surface, protected places, and the Blood Soldier.

More info
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17 Oct · The Bandit Warlord & the Mountain-Shattering Fist

The great bandit camps get their boss, who falls from the sky like a meteor, and his art, which breaks the ground.

More info
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16 Oct · The Traveller's Staff, the Murim's money, the Blood Sect

A staff art, four coins, the sect token at the merchant, regions dealt anew in each world, the Crab King's new moves, five chiefs in every bandit camp, swing trails, the Blood Ninja and the Golden Dragon.

More info
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16 Oct · The Peak Captain, the tiger, the Crab King

The Alliance's arena and its boss, the spear art, the tiger, the Crab King, knives and sect weapons, locator pendants, the Sanguine Art's finish.

More info

15 Oct · Blood temple, the Alliance's arms

The Sanguine Art remade with a fifth technique, the Alliance's sword, spear and shield, a merchant and his money, the first outpost.

More info

15 Oct · The Murim map & a real wiki

The world becomes the Murim, three new biomes, rooted camphors, and this wiki gets real pages.

More info
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14 Oct · Cultivation & Sensei Yun's duel

Meditation, breakthroughs, the inner world, the Heart Demon, a boss sensei.

More info
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14 Oct · Long Fist & Sensei Yun

A bare-handed art, a sword master, the Chief's armour, new drops.

More info

14 Oct · Bandits, sites & HUD

Bandit Chief, six structures, 3D bandits and dao, HUD size option.

More info
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14 Oct · Azure techniques remade

Hold-to-aim dash, real flurry cuts, 7-block Crescent with slam.

More info
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13 Oct · The Azure art

Parry, PvP knockdown and the complete Azure Cloud Sword Art.

More info

12 Oct · Biomes & Crab Man

Seven Murim biomes, the sanctuary, the Crab Man and its water balls.

More info

To do2

What is still to decide, and what is waiting to be played and validated.