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Minecraft 1.21.1 · NeoForge · Epic Fight

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BoardWorld & BiomesThe Murim map
The regions of six worlds: pink the centre, white the snows, yellow the dry lands, green the humid lands, blue the water country

The regions of six worlds: pink the centre, white the snows, yellow the dry lands, green the humid lands, blue the water country

The Murim map

BiomeGuide

A 40 000 × 40 000 block bubble: a round centre and four outer regions, dealt anew in every world, then 4 000 blocks of ocean.

In a new world, the land around spawn is the Murim: a square of 40 000 blocks a side where only Murim biomes grow, each in its own region. Beyond it, a ring of 4 000 blocks of ocean, then the vanilla world.

The regions

The centre stays in the middle of the map: a disc of about 10 000 blocks radius. The four outer regions share the rest, one quarter each, so all five regions hold about the same land.

Every world deals its regions anew, from its seed: which quarter the North, West, South and East each take, how the quarters are turned, and how their borders wander. "North" or "West" are the regions' names, not compass points: in your world the snows may lie to the east. The seed also changes where the biomes, the relief and the structures fall.

You spawn at a random place in the centre region, within about 6 000 blocks of the middle of the map, on Murim land, never in water or on a peak.

Worlds made before 16 October are not compatible with this map: make a new world.

Structures

Everywhere in the Murim2

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