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Minecraft 1.21.1 · NeoForge · Epic Fight

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BoardMobsBandit Warlord
His entrance, as the players in the camp see it

His entrance, as the players in the camp see it

Bandit Warlord

MobBossMartial art

The great bandit camps' boss: a mountain of muscle twice a man's size who falls from the sky like a meteor once the camp's 35 are dead, and who rises again as the Son of the Demon.

A shaved head, a black horseshoe moustache, a black iron cuirass with a bronze bear's head, wide purple shoulder plates edged with gold, and bare arms with fists bound in white cloth. He has no weapon. He stands about 4 blocks tall, twice a man's size.

His fall

  • He is not in the world until a great bandit camp's whole garrison, its 30 bandits and 5 chiefs, is dead.
  • Then the war drum beats three times and he falls from the sky, 70 blocks above the camp's square, wrapped in fire like a meteor. Nothing can hurt him while he falls and lands.
  • The players in the camp watch it as a cinematic, unable to move or be hurt. His title shows at the end: Lord of the Mountain Bandits.
  • Where he lands, the camp becomes a crater for good, 24 blocks around and 10 deep; everyone within 10 blocks is thrown back, without damage. Chests and barrels are never broken.
  • He comes once per camp. If the server stops before he falls, he falls when a player comes back to the camp.

His attacks (all parryable)

The moves of the Mountain-Shattering Fist, at his size:

  • Mountain-Crushing Punch ×1.0, up to 4 blocks, his most frequent: a heavy hit
  • Earth Breaker ×1.3 within 5 blocks, and a shockwave of 5.5 blocks around him (×0.7) that throws everyone up (every 8 s)
  • Bull Charge ×1.1 from 4 to 10 blocks: knocks down (every 10 s)
  • Sky Breaker ×1.4 within 3.5 blocks: the target is thrown about 7 blocks up (every 12 s)
  • From 5 to 14 blocks, his fist in the ground sends a fissure 14 blocks toward his foe, breaking the ground (×0.9, every 11 s)
  • From 6 to 18 blocks, he leaps onto his foe and leaves a crater of 5 blocks, with a shockwave of 8 blocks (every 15 s)

The ground he breaks comes back after 15 s, like the art's. Below half his health, once, he roars and moves 25 % faster.

He does not die: he transforms

  • The blow that should kill him starts his transformation instead: a cinematic of about 36 seconds for every player within 64 blocks. Nobody can move or be hurt while it plays, him included, and his bar disappears.
  • On his knees, he strikes the ground, then his own head; his heart stops and beats again in gold; he screams, his skin tears and his armour bursts; in a flash of light he becomes the Son of the Demon, a golden colossus who roars and beats his chest.
  • Meanwhile a meteor is built in the sky over the camp, its fighting floor about 250 blocks up. The colossus carries you there in his fist and throws you onto it; he lands in the middle, his title shows over his boss bar, and the fight goes on up there.
  • His loot, his experience and his Qi rewards now go to the Son of the Demon.

A purple boss bar shows his health. He never despawns. Also: spawn egg, or /summon murimblock:bandit_warlord (no crater then). Beaten, he still transforms, and the meteor rises over the place where he stands.

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