
The Traveller's Staff Art in the Techniques page
16 Oct · The Traveller's Staff, the Murim's money, the Blood Sect
A staff art, four coins, the sect token at the merchant, regions dealt anew in each world, the Crab King's new moves, five chiefs in every bandit camp, swing trails, the Blood Ninja and the Golden Dragon.
- A new art, the Traveller's Staff Art: the Traveller's Staff, its passive Third Resonance, Vertical Strike, Flurry of Points and the held Spinning Rampart. Its scroll is sold by the Alliance Merchant.
- The Murim's money: Copper Cash, String of Cash, Silver Tael and Gold Yuanbao, each worth 9 of the one below. Bandits and crab men carry copper; bread now costs a string.
- The Sect Token is no longer given at your first join: the merchant sells it for 64 taels and 32 gold yuanbao.
- The Murim map: every world deals its four outer regions anew, five regions of the same size; any two structures stand at least 100 blocks apart.
- The Crab King holds his catch between his jaws, squeezes it and throws it; calls two giant pincers out of the ground; breathes a mist and vanishes into it (in his lair it fills the cavern); and hurls a giant water ball.
- Every great bandit camp gets five Bandit Chiefs and a bar that counts its 35 as they fall.
- Swing trails: every Murim weapon leaves a ribbon of its own colour.
- From Colleuhu95's Blood Sect: the Blood Ninja, a cultist with a blood dao, in five ranks and four light armours (spawn egg only for now).
- The Golden Dragon sits in human form in the Cloud Cliff Sanctuary's main hall.
Planned, not in the game yet: the bandit camp's boss, the Blood Sect's underground base and its boss, and the Golden Dragon's dragon form.