
Under the camphors, the Four Great Families
The families of the Murim
Sixteen houses, from the legendary to the common, each with the bonus a player born into it would start with.
To do: a proposal, nothing of it is in the game yet.
A sect teaches whoever it chooses; a family hands down by blood. Later, every player will be born into one of these houses and start with its bonus: a weapon, a passive or a technique (see the heritage). Each house has its own page, with its art and its legends.
Legendary · 5 % of births
| Family | Land | Kind | Bonus |
|---|---|---|---|
| Bai | Centre | Technique | Waiting Blade: a held guard; the first blow within 1 s is perfectly parried and returned |
| Han of the Northern Dark | North | Technique | Frost Palm: slows the target and stops its Qi regeneration for 3 s |
| Ku, the Cave Keepers | West | Passive | The Hunger: +10 % damage below 30 % HP, but you starve faster |
Rare · 25 % of births
| Family | Land | Kind | Bonus |
|---|---|---|---|
| Xue of the Blood Pool | West | Technique | Blood Price: give 4 HP for 20 Qi |
| Su of the Silk Lakes | East | Technique | Silk Breath: a small heal for you and your friends nearby |
| Feng of the Peak | Centre | Weapon | Feng Guard Spear: the Peak Guard's spear |
| Lin of the Bamboo Sea | South | Weapon | Bamboo Needles: 16 throwing needles |
| Ye of the Forge | South | Weapon | Ye-Forged Blade: an iron sword, saber or spear of your choice, sharper and tougher |
| Dipper Family | North | Passive | Star Reading: +15 % Qi regeneration at night under the open sky |
Common · 70 % of births
| Family | Land | Kind | Bonus |
|---|---|---|---|
| Wolfskin Clan | North | Weapon | Wolfskin Bow: a horn bow and arrows, a clan coat against the cold |
| Shi of the Loess | West | Passive | Stone Knuckles: +2 bare-hand damage, stone breaks faster by hand |
| Zhang of the Camphor | South | Passive | Rooted Feet: −25 % knockback |
| Jiang of the Jade River | South | Passive | River Born: faster swimming, twice the breath |
| Tao of the Peach Valley | Centre | Passive | Peach Mourning: each kill gives back 1 HP |
| Qian | East | Passive | Merchant's Blood: 20 taels at the start, −10 % at merchants |
| Shen, the Boat People | East | Passive | Ones the Water Spared: crab men's water balls slow you half as long |