
A perfect parry: the blow is cancelled, the attacker staggers
Murim Guard & perfect parry
Raise your guard just before the hit to cancel it completely.
Hold Right click with a weapon to guard (bare-handed too, with the Long Fist or the Sanguine Art as your main style). The guard blocks attacks from the front, including arrows and water balls.
Perfect parry
- Raise the guard at most 0.5 s before the hit.
- The hit is cancelled completely, grey sparks fly, and a melee attacker loses balance for 0.6 s.
- One perfect parry per raise of the guard. It even works on guard-piercing skills, but not on explosions or finishers.
- With the Azure Cloud Sword Art as your main style it gives 6 Qi and opens a riposte; with the Long Fist it gives 5 Qi; otherwise neither.
Normal parry
A guard raised earlier lets 50 % of the damage through, with no flinch and a small pushback.
Almost every attack in the mod can be parried: the Azure techniques, the bandits' cuts, the Chief's axe and the Crab Man's water balls. Explosions and executions cannot: neither the blast of the Crescent's slam nor its landing on a player, which counts as an execution.