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Minecraft 1.21.1 · NeoForge · Epic Fight

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BoardCombatMurim Guard & perfect parry
A perfect parry: the blow is cancelled, the attacker staggers

A perfect parry: the blow is cancelled, the attacker staggers

Murim Guard & perfect parry

Combat

Raise your guard just before the hit to cancel it completely.

Hold Right click with a weapon to guard (bare-handed too, with the Long Fist or the Sanguine Art as your main style). The guard blocks attacks from the front, including arrows and water balls.

Perfect parry

  • Raise the guard at most 0.5 s before the hit.
  • The hit is cancelled completely, grey sparks fly, and a melee attacker loses balance for 0.6 s.
  • One perfect parry per raise of the guard. It even works on guard-piercing skills, but not on explosions or finishers.
  • With the Azure Cloud Sword Art as your main style it gives 6 Qi and opens a riposte; with the Long Fist it gives 5 Qi; otherwise neither.

Normal parry

A guard raised earlier lets 50 % of the damage through, with no flinch and a small pushback.

Almost every attack in the mod can be parried: the Azure techniques, the bandits' cuts, the Chief's axe and the Crab Man's water balls. Explosions and executions cannot: neither the blast of the Crescent's slam nor its landing on a player, which counts as an execution.

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