
Twin Reflection: a reflection steps out behind the enemy
Crescent Moon Halberd
An orthodox halberd art of the moon and water: reflections of water that draw your enemies, strike from behind and burst into shards, and a full moon raised over the battle.
The halberd of the moon: it fights with reflections of water, copies of you in rippling blue light that your enemies take for you. They draw the blows, strike from where no one looks, and burst into shards.
- A spear in hand: its own Crescent Moon Halberd, the Azure Peak Spear, the Crimson Dragon Spear, the Spear of Ruin or any Epic Fight spear, but not the Traveller's Staff. Without one: needs a spear in hand.
- Learned from the Crescent Moon Halberd Scroll, which teaches the art and all four techniques and the ultimate at once. It only teaches from the Qi Condensation realm. The scroll is found in the chests of the Alliance Arena and in the sites' caches.
- The Golden Dragon has no guide for it: his scroll shows it as Not yet written.
Techniques
- Twin Reflection · Shattered Mirror · Swap · Hall of Mirrors
- Ultimate: Night of the Full Moon
M1 and passive: Mirror Image
Your M1s are Epic Fight's own spear strikes.
- Each time you dodge (a roll or a step), a reflection of water of you stays where you were, for 4 seconds, at most once every 5 seconds.
- The enemies after you within 14 blocks turn on it. The first blow it takes shatters it.
The reflections
- They take your shape and your pose, in rippling water-blue light; they do not move by themselves and only strike through the techniques.
- One blow shatters a reflection into shards of water-glass. You keep six at most: a seventh shatters the oldest.
- Every impact flashes pale blue.
Aura and inner world
In meditation, a pale moon-blue aura, drops of moonlight rising round your feet. Your inner world becomes a still black lake under a huge low moon.
No quests, no evolutions, no secret and no finisher of its own yet: an execution plays the generic finish.
Techniques5
GIFTwin Reflection
A great slash: a reflection of you steps out on the far side of the enemy ahead and strikes it from behind, breaking its guard.
More infoShattered Mirror
A whole turn with the halberd: every reflection of yours bursts into shards of water-glass that cut all around it and slow.
More infoSwap
You and your nearest reflection change places: the enemies after you are now after the reflection.
More info
GIFHall of Mirrors
Four reflections of you appear around you for 6 s; every second each steps through the water to an enemy of its own and strikes it.
More info
GIFNight of the Full Moon
The ultimate: raise the halberd to the sky, night falls around you and a full moon rises over your head; its beams strike the enemies within 12 blocks, volley after volley.
More info