
Azure Cloud Sword Art
Inner worlds of the arts
Your inner world takes the look of your main style and its element: thirteen worlds, one per martial art.
The island of your inner world takes the look of your main style and its element: its ground and stone, its trees (from Qi Condensation), its water, its floating stones (from Qi Liquidation), its own landmarks, the colour of its sky (the void turns toward it when your reserve is full) and its air.
What follows your realm stays the same for all: the island's size, the pond, the floating stones, the golden core at Core Formation, a stele for each art you know, a crack for each failed great breakthrough. Change your main style and the island is rebuilt at your next visit. With no main style, it is the plain island of grass and pines.
| Art | Element | The world |
|---|---|---|
| Azure Cloud Sword Art | wind, clouds | a sea of clouds under the island, a green-tiled pavilion, swords planted in the rock, an azure sky, passing clouds |
| Long Fist | earth, the body | a paved training yard, dummies, weight stones, red banners, jujube trees, an orange sunset, dust |
| Golden Bell | metal | a temple courtyard veined with gold, a bell tower whose bell rings now and then, osmanthus, a lotus pond, a golden sky |
| Celestial Peak Spear | the mountain | three snowy peaks, patches of snow, Tianshan spruces, spear racks, the Alliance's blue banners, a high sky, snow |
| Traveller's Staff Art | wood, the road | a meadow crossed by a winding path lined with lanterns, an old camphor tree, a wayside shrine, willows, a mauve evening, petals |
| Purple Heaven Thunder Saber | thunder | a plateau of black stone and basalt, iron rods, war drums, amethyst crystals, dead trees, a violet storm sky, sparks and lightning |
| Seven Stars Sword | the stars | an eternal starry night, seven pillars of light in the shape of the Big Dipper, a pool that mirrors the sky |
| Mountain-Shattering Fist | broken earth | a mountain in pieces: great floating blocks, a ring of broken ground, veins of magma, stumps of rock, dust |
| Overlord Spear | war, fire | a battlefield under a blood-red sunset, broken spears, fallen standards, the conqueror's tent and its fire, burnt trees, embers |
| Sanguine Art | blood | a lake of blood, spires of blood crystal, crimson trees, a crimson sky, red mist |
| Devouring Demon Art | the demon, the void | an island eaten at its edges, debris falling into the void, great arches of ribs, sculk, a red eye watching from the north |
| Majin Fist | fury | an arena of black stone cracked with red, chains hanging in the void, braziers of dark flames |
| Crescent Moon Halberd | the moon, water | a still black lake ringed with deepslate, willows, a lantern-lined walk and two pavilions on stilts, a path of moonlight under the water, a huge low moon with its halo, a deep blue night of stars |
The Raven Messenger Art has no island of its own: its students keep the plain island, and have the Raven Halls.
Nothing can be mined in the inner world, in any game mode.