
Raven Gate: the door opens under the zombie
Raven Messenger Art
An iron fan art of doors: what you strike falls through them into the Raven Halls, a shadow raven rides your shoulder, and the halls give you a world of your own.
An art of doors between this world and the Raven Halls, an endless castle in the dark. Your enemies fall through them; you step through them; and one of the halls is your own.
- An iron fan in hand for every technique (any weapon Epic Fight counts as an iron fan works too). Without one: needs an iron fan in hand.
- Learned from the Raven Messenger Art Scroll, which teaches the art and all five techniques and the ultimate at once, from the Qi Condensation realm. The Crow Master sells it for 64 silver taels in the Raven Tower, and the Raven Master, the art's wandering master, always drops it when you beat him.
- The Golden Dragon sells its guide, Guide: Raven Messenger Art, for 16 gold yuanbao: it shows the way to the nearest Raven Tower.
Techniques
- Raven Gate · Halls Step · Exchange · Swallowing Gate · Closed Room
- Secret: Return to Sender · Ultimate: The Halls Unfold · Finisher: Last Message
No technique strikes a blow of its own: they move bodies through the doors. Bosses, riders and their mounts, and players of a higher realm than yours cannot be swallowed: the technique fails and nothing is spent.
M1 and passive: Between Worlds
Your M1s are the iron fan's own strikes: four in a chain, a running attack and an air attack.
- Each fan strike that lands on an enemy opens a rift on it, three at most; they close after 5 seconds without a hit. A guarded or parried blow opens none.
- With three open, your next strike tips it through the halls and out behind you, facing away, stunned.
- Your roll passes through the halls: unseen for a moment, and 2 blocks further.
The Shadow Raven
While the art is your main style, a black raven rides at your right shoulder and lands beside you when you stand still. It cannot be struck. It flies ahead to where Halls Step will put you out.
Your own world
Crouch and cast Closed Room to go home to your own hall in the Raven Halls, and again to come back. Its doors lead to up to three Raven Perches you set in the world.
Aura
In meditation, an amber aura with black feathers drifting down round your shoulders.
No quests and no evolutions: the scroll teaches everything but the secret, which you find. Planned: an item that lets an ally enter your world with you.
Techniques8
GIFRaven Gate
A door opens under the enemy ahead: it falls into a closed room of the Raven Halls for 4 s, then drops back from 10 blocks above where it stood.
More info
GIFHalls Step
Step through a door and out of another where you look, up to 16 blocks away.
More info
GIFExchange
Two doors at once: you and the enemy ahead change places.
More info
GIFSwallowing Gate
A door stands before you for 3 s and swallows every projectile that reaches it; when it closes, they come back out at those who shot them.
More info
Closed Room
You and the enemy ahead are shut in a closed room of the halls for 20 s, alone. Crouching: go home to your own hall, or back from it.
More info
GIFThe Halls Unfold
The ultimate: the halls open over the world, and every enemy within 30 blocks is scattered into a room of its own for 30 s.
More infoReturn to Sender (secret)
After a perfect parry with the fan, the attacker is swallowed and set down behind you, knocked down.
More infoLast Message
The Raven Messenger Art's execution finisher: a door opens under the fallen, feathers rise round them, and the fan shuts on them.
More info