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Minecraft 1.21.1 · NeoForge · Epic Fight

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BoardFamiliesFamily heritage (planned)
Three or four families in each land

Three or four families in each land

Family heritage (planned)

LoreTo do

Later, every player will be born into one of sixteen families and start with its heritage: a weapon, a passive or a technique.

To do: a proposal. Nothing of it is in the game yet.

A sect teaches whoever it chooses. A family hands down by blood: its arts do not leave the house, and when one of its scrolls lies in a chest, it was stolen, sold or taken from a corpse.

Later, at your first spawn, you will be born into one of these families. You get its name and one heritage, of a single kind:

  • Weapon: the house's weapon, a good start but never an end-game arm.
  • Passive: a small bonus, always on.
  • Technique: one family technique on your combat bar. It is not a whole art.

A family is a starting point, not a destiny: you are still a nobody of the Murim, often far from home.

Proposed rules

  • A random draw at first spawn: common 70 %, rare 25 %, legendary 5 %.
  • One family per player, kept for good, shown on the Profile page. Nothing is lost on death.
  • On a server, everyone draws their own: two friends may be born into enemy houses.

The sixteen heritages

FamilyRarityKindHeritage
TaocommonPassivePeach Mourning: each kill gives back 1 HP
Wolfskin ClancommonWeaponWolfskin Bow: a horn bow and arrows, a clan coat against the cold
ShicommonPassiveStone Knuckles: +2 bare-hand damage, stone breaks faster by hand
ZhangcommonPassiveRooted Feet: −25 % knockback
JiangcommonPassiveRiver Born: faster swimming, twice the breath
QiancommonPassiveMerchant's Blood: 20 taels at the start, −10 % at merchants
ShencommonPassiveOnes the Water Spared: crab men's water balls slow you half as long
FengrareWeaponFeng Guard Spear: the Peak Guard's spear
DourarePassiveStar Reading: +15 % Qi regeneration at night under the open sky
XuerareTechniqueBlood Price: give 4 HP for 20 Qi
LinrareWeaponBamboo Needles: 16 throwing needles
YerareWeaponYe-Forged Blade: an iron sword, saber or spear of your choice, sharper and tougher
SurareTechniqueSilk Breath: a small heal for you and your friends nearby
BailegendaryTechniqueWaiting Blade: a held guard; the first blow within 1 s is perfectly parried and returned
HanlegendaryTechniqueFrost Palm: slows the target and stops its Qi regeneration for 3 s
KulegendaryPassiveThe Hunger: +10 % damage below 30 % HP, but you starve faster

Still to decide

  • A random draw, or a choice?
  • A reroll, for example with a rare item?
  • A "no family" wanderer in the draw?
  • The heritages themselves: kinds, rarities, strength.
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