
Three or four families in each land
Family heritage (planned)
Later, every player will be born into one of sixteen families and start with its heritage: a weapon, a passive or a technique.
To do: a proposal. Nothing of it is in the game yet.
A sect teaches whoever it chooses. A family hands down by blood: its arts do not leave the house, and when one of its scrolls lies in a chest, it was stolen, sold or taken from a corpse.
Later, at your first spawn, you will be born into one of these families. You get its name and one heritage, of a single kind:
- Weapon: the house's weapon, a good start but never an end-game arm.
- Passive: a small bonus, always on.
- Technique: one family technique on your combat bar. It is not a whole art.
A family is a starting point, not a destiny: you are still a nobody of the Murim, often far from home.
Proposed rules
- A random draw at first spawn: common 70 %, rare 25 %, legendary 5 %.
- One family per player, kept for good, shown on the Profile page. Nothing is lost on death.
- On a server, everyone draws their own: two friends may be born into enemy houses.
The sixteen heritages
| Family | Rarity | Kind | Heritage |
|---|---|---|---|
| Tao | common | Passive | Peach Mourning: each kill gives back 1 HP |
| Wolfskin Clan | common | Weapon | Wolfskin Bow: a horn bow and arrows, a clan coat against the cold |
| Shi | common | Passive | Stone Knuckles: +2 bare-hand damage, stone breaks faster by hand |
| Zhang | common | Passive | Rooted Feet: −25 % knockback |
| Jiang | common | Passive | River Born: faster swimming, twice the breath |
| Qian | common | Passive | Merchant's Blood: 20 taels at the start, −10 % at merchants |
| Shen | common | Passive | Ones the Water Spared: crab men's water balls slow you half as long |
| Feng | rare | Weapon | Feng Guard Spear: the Peak Guard's spear |
| Dou | rare | Passive | Star Reading: +15 % Qi regeneration at night under the open sky |
| Xue | rare | Technique | Blood Price: give 4 HP for 20 Qi |
| Lin | rare | Weapon | Bamboo Needles: 16 throwing needles |
| Ye | rare | Weapon | Ye-Forged Blade: an iron sword, saber or spear of your choice, sharper and tougher |
| Su | rare | Technique | Silk Breath: a small heal for you and your friends nearby |
| Bai | legendary | Technique | Waiting Blade: a held guard; the first blow within 1 s is perfectly parried and returned |
| Han | legendary | Technique | Frost Palm: slows the target and stops its Qi regeneration for 3 s |
| Ku | legendary | Passive | The Hunger: +10 % damage below 30 % HP, but you starve faster |
Still to decide
- A random draw, or a choice?
- A reroll, for example with a rare item?
- A "no family" wanderer in the draw?
- The heritages themselves: kinds, rarities, strength.