
Star Marks: two, five and seven stars, then the burst
Seven Stars Sword
A florett art of the middle game: every strike puts a star on the target, seven make a constellation that bursts.
A free art, neither orthodox nor demonic, fought with a florett only: any of Dawn Day's floretts, or the art's own Seven Stars Florett. Its strength is precision: build the stars on your enemies, then burst them.
- Learned from the Seven Stars Sword Manual, which teaches the art and Shooting Star. The manual and the florett are found together, once per player, by meditating three minutes on the summit of the Star-Plucking Peak from the Qi Liquidation realm. The manual only teaches from the Qi Condensation realm: below it, you are too weak and you keep the manual.
- Without a florett in hand, a technique says it "needs a florett in hand". A technique that goes for an enemy is not cast, and costs nothing, when nobody is in reach.
Techniques
- Shooting Star · Dipper Steps · Orbiting Stars · Constellation Link · Falling Star Rain
- Secret: Polaris Riposte · Ultimate: Seven Stars Sword Array · Finisher: Extinguished Stars
M1 and passive: Star Marks
Your M1s are Dawn Day's florett thrusts, 10 % quicker with this art as your main style.
- Every florett strike that lands puts a star on its target, seven at most. A perfect parry puts two on the attacker.
- With seven, the constellation is complete: your next blow bursts it, 60 % harder, and throws the target off balance. Its stars fall back to zero.
- Stars go out one by one after 4 seconds without a blow, and each time you are hurt you lose two on your last target.
- Every technique puts stars too, and each is stronger on a target that already carries some.
Quests
- Seven Points: constellations burst 0/10 → Dipper Steps
- Walk the Dipper: Dipper Steps ended with a blow in the back 0/15 → Orbiting Stars
- Unbroken Orbit: blows stopped by Orbiting Stars 0/30 → Constellation Link
- Bind the Sky: Constellation Links bursting three enemies or more 0/10 → Falling Star Rain
- Seven Swords: constellations burst 0/50 → Seven Stars Sword Array
Evolutions
- 30 · Twin Comets: Shooting Star crosses 12 blocks and can be cast again once, free, within 2 s.
- 60 · Full Dipper: Dipper Steps bounds five times.
- 90 · Meteor Shower: Falling Star Rain calls nine stars.
Techniques8

Shooting Star
Become a streak of light: cross 8 blocks in an instant, cutting and marking everyone on the way.
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Dipper Steps
Bound three times round an enemy, a thrust at each bound, and end behind it; untouchable in melee meanwhile.
More info
Orbiting Stars
Seven stars circle you for 6 seconds; each stops one blow or projectile and strikes back at its author.
More info
Constellation Link
Point the blade at the sky: every marked enemy within 12 blocks is linked by lines of light, then all their stars burst at once.
More info
Falling Star Rain
A circle where you look, up to 12 blocks away: seven falling stars come down into it, the marked enemies first.
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Polaris Riposte (secret)
A florett strike right after a perfect parry, on the one you parried: a fifth harder, and its constellation completed at once.
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Seven Stars Sword Array
The ultimate: seven swords of light rise round an enemy as the Big Dipper, hold it still and strike.
More infoExtinguished Stars
The Seven Stars Sword's execution finisher: seven quick thrusts, seven stars lit, all put out at once.
More info