
Mugshot
Mountain Bandit
The surface's common enemy in every Overworld biome; cuts with a dao and calls its friends.
Bandits roam the surface of every Overworld biome, Murim or not, in groups of 2 to 4: they take the zombie's place. They come mostly at night: by day, only one try in four succeeds. They never spawn in caves and do not burn in the sun. When one is hit, nearby bandits come to help.
Friends and foes
- They attack players, villagers, wandering traders, the Alliance's soldiers and merchant, illagers, witches, iron golems and tigers. They leave animals and other bandits alone; the Bandit Chief and the Bandit Warlord are their allies.
- The Alliance's soldiers, the Captain of the Peak Guard, Sensei Yun, Blood Ninjas and Blood Soldiers attack bandits on sight.
Attacks
- A double cut (Drifting Cut, then Returning Cut)
- Falling Rain from above (every 6 s at most)
Every cut can be parried.
Outfits
- Ash Wanderer 30 %
- Crimson Scarf 25 %
- Dune Raider 24 %
- Wolf Pelt 20 %
- Gilded Mask 1 %
Drops
0–2 bread, 0–1 leather, when killed by a player 2–8 copper cash and 0–2 silver taels (more with Looting), and the Bandit Dao 1 time in 100 (more with Looting). Killed by a player, 1 time in 10 it also drops a scroll: the Long Fist Scroll or the Traveller's Staff Scroll (5 % each, never both).