
Four reflections, each to its own enemy
Hall of Mirrors
Four reflections of you appear around you for 6 s; every second each steps through the water to an enemy of its own and strikes it.
- Four reflections of you appear round you for 6 seconds, and draw the enemies after you.
- Every second, each one steps through the water to an enemy of its own within 14 blocks (the nearest are shared out first) and strikes it (×0.45). A struck mob turns on that reflection.
- If all four are shattered, it ends early.
Taught by the scroll.